Problem is that if the cover object is destroyed the invisible cover object still remains in the area. This way players still understand that walking or driving in the area is understandably not gonna work.Īs for cover.well there is a cover object that is not visible when the game starts, that can be placed inside cover assets/objects that will create heavy cover (green). You could 'sell' the impasse terrain with certain design, like making a big hole in the ground under those assets.that is somehow "uncovered" when a large model bumps the assets. You could draw more impasse terrain around the object, but then it often looks odd and screws players up when they attempt to enter an area that looks passable but is not. Meaning only models like those listed above will crush such an object.īut I see you have figured out the complications. Large template models (eg GUO, BB, even Dreadnoughts) will effectively 'reach across' a certain number of impassable squares and crush objects that are crush-able at all unless an asset is of a full blocking type, heavy crush is the most resistant.
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